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Old Sep 19, 2005, 10:51 PM // 22:51   #61
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Amity. A great spell when you have teammates who pay attention.
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Old Sep 19, 2005, 11:22 PM // 23:22   #62
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Warrior Eviscerate or Backbreaker (major damage or 4 second knockdown)
Ranger Throw Dirt! (haha you're all blind)
Elementalist Obsidian Flesh (spell immunity)
Mesmer Echo (best skill in game imo, I mean come on, any spell TWICE)
Necromancer Well of Power (dont care what Mumbly says)
Monk Vengeance (haha invulnerable team for 30 seconds =p)

Last edited by giroml; Sep 19, 2005 at 11:48 PM // 23:48..
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Old Sep 19, 2005, 11:36 PM // 23:36   #63
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My favorite skill is Water Trident, by the way. It's not the best skill (that title belongs to Ether Renewal or Energy Drain, start arguing), but it's extremely satisfying, tactically outstanding, and in a class and attribute combination that is wholly unplayable.

Peace,
-CxE
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Old Sep 19, 2005, 11:39 PM // 23:39   #64
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My favorite skill is probably Final Thrust. It's just fun. I mean shit, I play a necromancer, but on my N/W right now I love it.
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Old Sep 19, 2005, 11:41 PM // 23:41   #65
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Eviscerate, maybe Devastating Hammer.
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Old Sep 19, 2005, 11:41 PM // 23:41   #66
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Shield of Judgement

I've gotten so much mileage out of Shield of Judgement as a solo farmer I must give credit where it's due. The knockdowns give you space for a nice uninterrupted cast and buys you precious time. It's got a decent duration that's even better if you extend the enchantment time and hits ranged attacks as well. Balthazaar's Aura does more damage but they're still pounding on you from every direction. Symbol of wrath costs less energy but takes forever to cast. The divine boon/Zealot's Fire/Channelling spam is devasating with hoardes of undead but Shield of Judgement is more versatile and only takes up one slot.
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Old Sep 19, 2005, 11:45 PM // 23:45   #67
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Tiger's Fury. Beats the crap out of any other attack-speed buff in the long-term. (AS a ranger/warrior mind you).
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Old Sep 19, 2005, 11:46 PM // 23:46   #68
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Res Sig

E Drain and Offering of Blood are pretty good too :/
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Old Sep 19, 2005, 11:50 PM // 23:50   #69
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Healing touch....
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Old Sep 20, 2005, 12:06 AM // 00:06   #70
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Warrior-Final Thrust
Ranger-Greater Conflagration ^ ^
Necromancer-Bone Horrors and Minions
Monk-Protective Bond, Balth's Aura ^ ^, and Shield of Judgement....and my message to the nerfers of Protective Bond....t('.'t)
Elementalist-Mark of Rodgort
Mesmer-Frajility
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Old Sep 20, 2005, 12:10 AM // 00:10   #71
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warrior: sprint
ranger: distracting shot
elementalist: ether renewal
mesmer: energy drain
necro: putrid (haha love it, esp. when 20% fast cast triggers)
monk: spellbreaker
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Old Sep 20, 2005, 12:27 AM // 00:27   #72
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Coool
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Old Sep 20, 2005, 12:45 AM // 00:45   #73
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Quote:
Originally Posted by Mumblyfish
First, using Awaken the Blood with a major sacrifical skill like Blood is Power is... daft, at best. AtB increases the health lost through sacrifice by 1.5x, meaning BiP now costs your 49.5% of your health, for very little bonus in Energy regen.
I realized this on the way home. Using AtB and BiP together is a bad idea, it was hypothetical anyway. However, this means BiP has only 5 pips in my calculations, making it less attractive. Now it only gives 16.6 energy vs 14.6 for WoP.

Quote:
Originally Posted by Mumblyfish
Secondly, you don't have to BiP everyone on your team, you plonker.
WoP affects my whole team, so I hypothetically BiPed my team to make a comparison. For 15 energy, I can give my team 16.6 energy using BiP. But using WoP I can give my whole team 14.6 energy for FREE, with no need to heal me.

"Plonker" I'm scandalized.

Quote:
Originally Posted by Mumblyfish
You're slapping the "useless" tag on Blood is Power because you haven't the slightest clue how to use it. Cool, huh?
That's a bit harsh. I could clearly say the same about you and Well of Power. But I won't.

Quote:
Originally Posted by Mumblyfish
In your WoP "calcuations", you're assuming everyone's standing in the Well. How much Energy are you wasting by forcing everyone to do this? ... Well of Power is a bad Elite, even in your precious PvE.
The enemy fighters won't change target once they engage our warrior, so it's OK to move up into a WoP. Any stray baddiess that engage the casters can be pushed back onto the warrior with a simple pick-and-roll.

You really despise PvE don't you?

Quote:
Originally Posted by Ghull Ka
I would like everyone who likes Well of Power to read Mumblyfish's post on page 1. ... And no, it can't give the necromancer himself energy... that's not what it's for, of course. It's about a necromancer giving of himself so that others can benefit.
Since you've already got me on my knees 'servicing' you, why not ask for a Full-Release while I'm there?

Necro's are more than batteries. If you treat them as such, you are limiting yourself.
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Old Sep 20, 2005, 12:50 AM // 00:50   #74
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Warrior Axe/Hammer = Eviserate / Devistating
Ranger 4 months ago = Oath Shot [] Now = kinder arrows
Elementalist = mist form
Mesmer = Panic / Migrane (cant make up mind)
Monk = Spell Breaker / Shield of Deflection (cant make up mind)
Necro = Tainted
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Old Sep 20, 2005, 12:58 AM // 00:58   #75
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Quote:
Originally Posted by Ensign
My favorite skill is Water Trident, by the way. It's not the best skill (that title belongs to Ether Renewal or Energy Drain, start arguing), but it's extremely satisfying, tactically outstanding, and in a class and attribute combination that is wholly unplayable.

Peace,
-CxE
There's a reason why my Warrior hates the Ice Golems in Sorrow's Furnace, and this is it. 4 Golems + Water Trident every second = no movement. Boo hydromancers.

Favorite skill? Shatter Hex. Screw those Mesmers, Necros, and hydromancers, along with anyone else by them.

P.S. I'm glad there aren't more hydromancers.
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Old Sep 20, 2005, 01:02 AM // 01:02   #76
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Spellbreaker.

It was almost forgotten during the NR days, now it's back and alive. It's a fantastic skill, IF used at the right moment on the right guy. Too bad for the cooldown.
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Old Sep 20, 2005, 01:04 AM // 01:04   #77
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Feast of Corruption (combo with Suffering/Shadow of Fear)

<3
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Old Sep 20, 2005, 01:21 AM // 01:21   #78
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For PvE...


Necro fav - Blood Ritual.

Yes I know BiP gives more mana regen at less cost. Yes I know BiP doesn't need you to touch the target. I still like BR as it doesn't cost me a elite slot & still works great if you have a low Blood attrib. It is such a good all around spell that I never leave home w/o it.

Monk fav - Unyielding Aura.

This spell I listed as fav just out of thier sheer enjoyment it brings. Sure there are other Monk spells that are more useful, I wont disagree with that at all. However I dont think there is another Monk spell with as much fun factor.
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Old Sep 20, 2005, 02:23 AM // 02:23   #79
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Elementalist - Thunderclap (too funny keeping someone on their butt for 30 secs)
Mesmer - Diversion (its cheap, fast, and screws anything)
Monk - Healing Seed (old faithful - fire and forget heal)
Necromancer - Well of Suffering (remove hex smite hex - ahh crap its a well)
Ranger - Incendiary Arrows (damage, degen, thoughtless interrupts - too easy)
Warrior - Bulls Charge (run = crit+fall ftw)
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Old Sep 20, 2005, 02:27 AM // 02:27   #80
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Sever Artery.
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